Coming Soon

PGX Action Adventure

Third-person action RPG kit for Unreal Engine 5. Combat mechanics, inventory management, quest tracking, character progression, and world exploration systems.

PGX Action Adventure

Coming Soon

This framework will offer the same depth and production quality as PGX Core — dedicated subsystems, DataAsset configuration, Blueprint nodes, editor panels, and full documentation.

Every genre framework in the PGX ecosystem is designed to be a complete, professional-grade solution built on the shared Core foundation.

Currently in design phase. Development will begin once PGX Core reaches v1.0. Follow our progress on GitHub.

What's Inside

Combat System

Combat System

Combo-based melee, ranged attacks, dodge mechanics, and enemy targeting. Data-driven attack definitions via DataAssets.

Inventory System

Inventory System

Grid-based or list inventory with item categories, stacking, equipment slots, and loot tables.

Quest Tracking

Quest Tracking

Multi-objective quest system with branching paths, prerequisites, and reward distribution.

Character Progression

Character Progression

Experience, leveling, attribute allocation, and skill trees. All configured through DataAssets.

NPC Dialogue

NPC Dialogue

Branching conversation system with conditions, reputation effects, and quest integration.

World Exploration

World Exploration

Points of interest, map discovery, fast travel, and collectible tracking.

Under the Hood

ArchitecturePlugin-based
Systems8 planned
DataAssets15+ types
BP Nodes~60 planned
Base Classes12+

Built on PGX Core

Leverages battle-tested Core systems for reliability and consistency.

Save GameFlow Audio EventHandler Message Registry Construction

What You Can Build

Action RPGs

Souls-like or Zelda-style adventure games with combat, exploration, and progression loops.

Open World Games

Large-scale worlds with quest chains, faction systems, and emergent gameplay.

Story-Driven Adventures

Narrative experiences with dialogue choices, branching quests, and meaningful consequences.

Built by PlatanoGames

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