Third-person action RPG kit for Unreal Engine 5. Combat mechanics, inventory management, quest tracking, character progression, and world exploration systems.
Not included in the v0.1.1 snapshot. This framework is planned with the same depth as PGX Core — dedicated subsystems, DataAsset configuration, Blueprint nodes, editor panels, and documentation.
Every genre framework in the PGX ecosystem is designed to be a complete, professional-grade solution built on the shared Core foundation.
Currently in design phase. Development will begin once PGX Core reaches v1.0. Follow our progress on GitHub.
Combo-based melee, ranged attacks, dodge mechanics, and enemy targeting. Data-driven attack definitions via DataAssets.
Grid-based or list inventory with item categories, stacking, equipment slots, and loot tables.
Multi-objective quest system with branching paths, prerequisites, and reward distribution.
Experience, leveling, attribute allocation, and skill trees. All configured through DataAssets.
Branching conversation system with conditions, reputation effects, and quest integration.
Points of interest, map discovery, fast travel, and collectible tracking.
| Architecture | Plugin-based |
|---|---|
| Systems | 8 planned |
| DataAssets | 15+ types |
| BP Nodes | ~60 planned |
| Base Classes | 12+ |
Planned to use PGX Core systems for reliability and consistency.
Souls-like or Zelda-style adventure games with combat, exploration, and progression loops.
Large-scale worlds with quest chains, faction systems, and emergent gameplay.
Narrative experiences with dialogue choices, branching quests, and meaningful consequences.
Concept placeholders — real screenshots will come with development.
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