Interactive architectural visualization for Unreal Engine 5. Real-time walkthroughs, advanced material control, precision measurement tools, and VR-ready presentation workflows.
Not included in the v0.1.1 snapshot. This framework is planned with the same depth as PGX Core — dedicated subsystems, DataAsset configuration, Blueprint nodes, editor panels, and documentation.
Every genre framework in the PGX ecosystem is designed to be a complete, professional-grade solution built on the shared Core foundation.
Currently in design phase. Development will begin once PGX Core reaches v1.0. Follow our progress on GitHub.
Smooth navigation with collision, teleportation, and guided tour modes. Support for first-person and orbital camera.
Dynamic material switching, texture variants, and real-time PBR parameter adjustments. Perfect for client presentations.
Time-of-day system, interior/exterior transitions, and baked vs dynamic lighting presets.
On-screen distance, area, and volume measurements. Export to PDF for documentation.
High-quality screenshot capture, video recording, and panoramic 360° renders.
Immersive VR walkthroughs with hand tracking, scale perception, and client presentation mode.
| Architecture | Plugin-based modular |
|---|---|
| Systems | 6 planned |
| DataAssets | 8+ types |
| BP Nodes | ~40 planned |
| Camera Modes | 4 |
Planned to use PGX Core systems for reliability and consistency.
Walk clients through properties before construction. Switch materials, adjust lighting, take measurements in real-time.
Visualize furniture layouts, material combinations, and lighting scenarios. Export comparison shots for client approval.
Explore city-scale environments with time-of-day simulation, traffic visualization, and measurement tools.
Concept placeholders — real screenshots will come with development.
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