Coming Soon

PGX FPS Essentials

First-person shooter framework for Unreal Engine 5. Weapon systems, recoil mechanics, hit detection, multiplayer infrastructure, and competitive features.

PGX FPS Essentials

Coming Soon

This framework will offer the same depth and production quality as PGX Core — dedicated subsystems, DataAsset configuration, Blueprint nodes, editor panels, and full documentation.

Every genre framework in the PGX ecosystem is designed to be a complete, professional-grade solution built on the shared Core foundation.

Currently in design phase. Development will begin once PGX Core reaches v1.0. Follow our progress on GitHub.

What's Inside

Weapon System

Weapon System

DataAsset-driven weapons with fire modes, attachments, ammo types, and reload animations.

Recoil Mechanics

Recoil Mechanics

Procedural recoil patterns with recovery curves, spray control, and per-weapon tuning.

Hit Detection

Hit Detection

Server-authoritative hit registration with lag compensation, headshot multipliers, and penetration.

Multiplayer

Multiplayer

Session management, team systems, scoreboard, killcam, and anti-cheat foundations.

Loadout System

Loadout System

Pre-game loadout selection with weapon slots, equipment, and perk systems.

Kill Tracking

Kill Tracking

Kill feed, death recap, match statistics, and end-of-round summaries.

Under the Hood

ArchitecturePlugin-based
Systems6 planned
DataAssets10+ types
BP Nodes~50 planned
Weapon TypesConfigurable

Built on PGX Core

Leverages battle-tested Core systems for reliability and consistency.

Save GameFlow Audio EventHandler Message PSO

What You Can Build

Competitive FPS

CS-style competitive shooters with ranked matchmaking, economy systems, and precise gunplay.

Tactical Shooters

Rainbow Six-style tactical games with destructible environments and operator abilities.

Battle Royale

Large-scale last-standing games with loot systems, zone mechanics, and squad play.

Built by PlatanoGames

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