Coming Soon

PGX Horror Systems & Atmosphere

Horror atmosphere engine for Unreal Engine 5. Dynamic tension management, adaptive lighting, AI stalker behavior, spatial sound design, and psychological horror mechanics.

PGX Horror Systems & Atmosphere

Coming Soon

This framework will offer the same depth and production quality as PGX Core — dedicated subsystems, DataAsset configuration, Blueprint nodes, editor panels, and full documentation.

Every genre framework in the PGX ecosystem is designed to be a complete, professional-grade solution built on the shared Core foundation.

Currently in design phase. Development will begin once PGX Core reaches v1.0. Follow our progress on GitHub.

What's Inside

Tension System

Tension System

Dynamic tension curve that adapts to player behavior. Build dread through pacing, environmental cues, and controlled release.

Adaptive Lighting

Adaptive Lighting

Context-aware lighting that responds to tension level. Flickering, dimming, and blackout events triggered by game state.

AI Stalker

AI Stalker

Intelligent enemy AI that hunts, patrols, and retreats based on player actions. Rubber-banding and pacing awareness.

Spatial Sound Design

Spatial Sound Design

3D audio with occlusion, reverb zones, and proximity-based ambient layers. Dynamic soundtrack that follows tension.

Sanity Mechanics

Sanity Mechanics

Player mental state system with visual distortion, hallucinations, and gameplay effects at low sanity.

Jump Scare System

Jump Scare System

Configurable scare events with cooldown management, variety tracking, and diminishing returns prevention.

Under the Hood

ArchitecturePlugin-based
Systems6 planned
DataAssets10+ types
BP Nodes~40 planned
Tension Levels5 (Calm, Uneasy, Tense, Terrified, Panic)

Built on PGX Core

Leverages battle-tested Core systems for reliability and consistency.

Save GameFlow Audio EventHandler Message Loading

What You Can Build

Survival Horror

Resident Evil-style games with resource scarcity, puzzle-solving, and escalating threats.

Psychological Horror

Silent Hill-style experiences with reality distortion, symbolic environments, and narrative horror.

Walking Simulators

Atmospheric exploration games with environmental storytelling and slow-burn tension.

Built by PlatanoGames

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