Design Philosophy

The Shape Slot Model

The developer doesn't think in abstractions. They just place the piece where it belongs. This principle shapes every decision in PGX Framework.

Why I Built PGX

After years developing products for clients and auditing codebases across studios of every size, I kept seeing the same thing: every project reinvents the same foundational systems from scratch. Save, audio, loading screens, state machines — rebuilt from zero, every time. In ecosystems like Python (Django), JavaScript (Next.js), and Ruby (Rails), frameworks solved this long ago. But Unreal Engine — despite being one of the most powerful engines in the world — had no equivalent middleware layer. I decided it was time to build what should have existed from the beginning.

Boilerplate Everywhere

Every project starts from scratch: save systems, loading screens, audio managers, game flow. Hundreds of hours before your game even begins.

Tight Coupling

Systems become tangled. Removing one feature breaks three others. No clean boundaries, no module isolation.

Scattered Configuration

Settings hidden in C++ constructors, scattered across Blueprint defaults, duplicated in multiple places. No single source of truth.

Steep Learning Curves

New developers spend weeks understanding project architecture before they can contribute. Documentation is always outdated.

Expensive Tools

Professional-quality frameworks cost thousands. Indie developers and students are priced out of production-grade infrastructure.

Blueprint Afterthought

Many C++ frameworks treat Blueprints as second-class citizens. Nodes are missing, types don't resolve, async patterns break.

One Slot, One Shape, Done

"El desarrollador no piensa en abstracciones. Solo coloca la pieza en su lugar."
— PGX Design Philosophy
1

Create a DataAsset

Right-click in Content Browser. Pick your system. A pre-configured DataAsset appears with sensible defaults.

2

Fill in Properties

Every setting lives in the Details panel. Progressive disclosure keeps it simple: basics first, advanced options hidden until needed.

3

Done

The system auto-discovers your configuration at startup. No registration code, no initialization boilerplate. It just works.

Blueprint Developer

Activate the checkbox. Drag your Blueprint class into the slot. 196 nodes ready to use. Full functionality, zero C++ required.

Same destination: production-ready systems

C++ Developer

Select from the dropdown or inherit from PGX base classes. Full access to delegates, subsystems, and extension points.

Same destination: production-ready systems

Built for Every Team Size

Whether you're learning, prototyping, or shipping a commercial product.

Individual Developers

  • Skip months of boilerplate
  • Learn professional architecture patterns
  • Blueprint-friendly from day one
  • Core free forever, no license fees

Small Studios

  • Ship faster with proven systems
  • Consistent codebase across team members
  • 25 editor panels reduce onboarding time
  • Star topology: add/remove plugins safely

Professional Teams

  • Production-grade quality and documentation
  • 957 static analysis warnings eliminated
  • Extensible via inheritance, not modification
  • Full source code, no black boxes
Open Core Framework

Our Promise

PGX Core is free for independent developers and fully source-accessible.
Professional infrastructure typically developed over years in production environments.

Because We Teach

PGX is built alongside PlatanoGames Academy. Our students deserve professional tools, not simplified examples. The Core is free for independent developers because learning shouldn't have a paywall.

Core Free, Premium Optional

The foundation — 13 systems, 196 BP nodes, full documentation as of v0.4.0 — is free. Genre frameworks and advanced tooling are available as premium add-ons for professional studios.

Sustainable by Design

Open Core means the best of both worlds: an accessible foundation that everyone can use, and premium layers that fund continued development and support.

Built in Public

Every line of code, every design decision, every iteration. What you see is real, working software.

0
Source Files
0
Production Systems
0
Warnings Fixed
0
Blueprint Nodes
0
Documentation Files
0
Dev Sessions

As of v0.4.0 — Core Layer 1. These numbers will grow significantly with L2 system implementation.

Ready to Build Something Great?