Physics-based puzzle toolkit for Unreal Engine 5. Portal mechanics, mechanism chains, time manipulation, interactive physics objects, and creative level design tools.
Not included in the v0.1.1 snapshot. This framework is planned with the same depth as PGX Core — dedicated subsystems, DataAsset configuration, Blueprint nodes, editor panels, and documentation.
Every genre framework in the PGX ecosystem is designed to be a complete, professional-grade solution built on the shared Core foundation.
Currently in design phase. Development will begin once PGX Core reaches v1.0. Follow our progress on GitHub.
Seamless portal pairs with physics continuity, visual feedback, and recursive rendering support.
Connect triggers, levers, platforms, and doors into complex cause-and-effect chains. Visual wiring in editor.
Slow, stop, and reverse time for individual objects or zones. Record and replay object trajectories.
Weighted objects, pressure plates, conveyor belts, and fluid simulation. All configurable via DataAssets.
In-editor puzzle validation, solution path visualization, and difficulty estimation.
Time-based scoring, step counting, par tracking, and leaderboard integration.
| Architecture | Plugin-based |
|---|---|
| Systems | 6 planned |
| DataAssets | 10+ types |
| BP Nodes | ~35 planned |
| Mechanism Types | 12+ |
Planned to use PGX Core systems for reliability and consistency.
First-person puzzle games with spatial reasoning, physics manipulation, and progressive difficulty.
Open-ended puzzle environments where players experiment with mechanics to find solutions.
Locked-room puzzles with inventory items, hidden mechanisms, and multi-step solutions.
Concept placeholders — real screenshots will come with development.
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