Quantum physics mechanics for games in Unreal Engine 5. Superposition, entanglement, wave function collapse, quantum tunneling, and observation-based gameplay.
Not included in the v0.1.1 snapshot. This framework is planned with the same depth as PGX Core — dedicated subsystems, DataAsset configuration, Blueprint nodes, editor panels, and documentation.
Every genre framework in the PGX ecosystem is designed to be a complete, professional-grade solution built on the shared Core foundation.
Currently in design phase. Development will begin once PGX Core reaches v1.0. Follow our progress on GitHub.
Objects exist in multiple states simultaneously until observed. Visual representation with probability clouds and state indicators.
Link objects so actions on one instantly affect the other. Spatial puzzles where entangled pairs must be coordinated.
Observation mechanics that force quantum states to resolve. Strategic choice about when and what to observe.
Objects pass through barriers based on probability. Energy-based tunneling with visual particle effects.
Player observation affects the game world. Look-based state changes, Schrödinger's box puzzles, and uncertainty mechanics.
Quantum-flavored time reversal that respects entanglement and superposition states. Undo with consequences.
| Architecture | Plugin-based |
|---|---|
| Systems | 5 planned |
| DataAssets | 8+ types |
| BP Nodes | ~30 planned |
| Quantum States | Configurable |
Planned to use PGX Core systems for reliability and consistency.
Mind-bending puzzles based on real quantum mechanics principles. Educational yet entertaining.
Science fiction games where quantum mechanics drive core gameplay — teleportation, parallel realities, observation.
Interactive learning experiences that make quantum physics intuitive through gameplay.
Concept placeholders — real screenshots will come with development.
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