Stealth gameplay systems for Unreal Engine 5. AI detection, patrol routes, sound propagation, light and shadow mechanics, disguise systems, and security infrastructure.
Not included in the v0.1.1 snapshot. This framework is planned with the same depth as PGX Core — dedicated subsystems, DataAsset configuration, Blueprint nodes, editor panels, and documentation.
Every genre framework in the PGX ecosystem is designed to be a complete, professional-grade solution built on the shared Core foundation.
Currently in design phase. Development will begin once PGX Core reaches v1.0. Follow our progress on GitHub.
Multi-sense AI detection: sight cones, hearing radius, peripheral awareness. Configurable alertness states and investigation behavior.
Waypoint-based patrol with randomization, schedule awareness, and dynamic rerouting on alert.
Surface-aware footstep noise, distraction mechanics, and sound occlusion through walls and doors.
Dynamic visibility based on light exposure. Shadow hiding, light destruction, and darkness zones.
Outfit-based access control, suspicion meters, restricted zones, and identity verification encounters.
Cameras, lasers, alarms, locked doors, and hackable terminals. All interconnected via event system.
| Architecture | Plugin-based |
|---|---|
| Systems | 7 planned |
| DataAssets | 12+ types |
| BP Nodes | ~45 planned |
| AI States | 5 (Idle, Suspicious, Alert, Search, Combat) |
Planned to use PGX Core systems for reliability and consistency.
Metal Gear or Hitman-style infiltration with multiple approach paths and non-lethal options.
Deus Ex-style games where stealth is one of many viable playstyles alongside combat and hacking.
Mission-based spy games with disguises, social stealth, and gadget systems.
Concept placeholders — real screenshots will come with development.
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