Turn-based strategy toolkit for Unreal Engine 5. Grid systems, unit management, AI opponents, campaign orchestration, and deep skill customization.
Not included in the v0.1.1 snapshot. This framework is planned with the same depth as PGX Core — dedicated subsystems, DataAsset configuration, Blueprint nodes, editor panels, and documentation.
Every genre framework in the PGX ecosystem is designed to be a complete, professional-grade solution built on the shared Core foundation.
Currently in design phase. Development will begin once PGX Core reaches v1.0. Follow our progress on GitHub.
Hex or square grid with pathfinding, line-of-sight, terrain effects, and height advantage calculations.
Unit creation, positioning, stat management, and formation controls. DataAsset-driven unit definitions.
Configurable AI behaviors: aggressive, defensive, support. Difficulty scaling and tactical decision trees.
Multi-mission campaigns with persistent progression, world map, and branching storylines.
Hierarchical skill system with prerequisites, point allocation, and class specializations.
Turn-based multiplayer support with synchronization, replay, and spectator modes.
| Architecture | Plugin-based |
|---|---|
| Systems | 7 planned |
| DataAssets | 12+ types |
| BP Nodes | ~45 planned |
| Grid Types | Hex + Square |
Planned to use PGX Core systems for reliability and consistency.
Fire Emblem or XCOM-style turn-based games with deep tactical combat and progression.
Grid-based card games with unit summoning, spell casting, and resource management.
Digital versions of tabletop games with AI opponents and online multiplayer.
Concept placeholders — real screenshots will come with development.
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