How It Works

Three Steps

Enable a plugin. Fill a DataAsset. Use it from C++ or Blueprints.

Why I Built PGX

After years developing products for clients and auditing codebases across studios of every size, I kept seeing the same thing: every project reinvents the same foundational systems from scratch. Save, audio, loading screens, state machines — rebuilt from zero, every time. In ecosystems like Python (Django), JavaScript (Next.js), and Ruby (Rails), frameworks solved this long ago. But Unreal Engine — despite being one of the most powerful engines in the world — had no equivalent middleware layer. I decided it was time to build what should have existed from the beginning.

Boilerplate Everywhere

Every project starts from scratch: save systems, loading screens, audio managers, game flow. Hundreds of hours before your game even begins.

Tight Coupling

Systems become tangled. Removing one feature breaks three others. No clean boundaries, no module isolation.

Scattered Configuration

Settings hidden in C++ constructors, scattered across Blueprint defaults, duplicated in multiple places. No single source of truth.

Steep Learning Curves

New developers spend weeks understanding project architecture before they can contribute. Documentation is always outdated.

Expensive Tools

Some licensed frameworks cost thousands. PGX costs nothing.

Blueprint Afterthought

Many C++ frameworks treat Blueprints as second-class citizens. Nodes are missing, types don't resolve, async patterns break.

DataAssets, Not Boilerplate

"Enable a plugin. Fill a DataAsset. Ship."
— How PGX works
1

Create a DataAsset

Right-click in Content Browser. Pick your system. A pre-configured DataAsset appears with sensible defaults.

2

Fill in Properties

Every setting lives in the Details panel. Progressive disclosure keeps it simple: basics first, advanced options hidden until needed.

3

Done

The system auto-discovers your configuration at startup. No registration code, no initialization boilerplate.

Blueprint Developer

Activate the checkbox. Drag your Blueprint class into the slot. A Blueprint API ready to use. Full functionality, zero C++ required.

Same systems. Same DataAssets.

C++ Developer

Select from the dropdown or inherit from PGX base classes. Full access to delegates, subsystems, and extension points.

Same systems. Same DataAssets.

Built for Every Team Size

Whether you're learning, prototyping, or shipping a commercial product.

Individual Developers

  • Skip months of boilerplate
  • Learn architecture patterns
  • Blueprint-friendly from day one
  • Free forever, no license fees

Small Studios

  • Ship faster.
  • Consistent codebase across team members
  • Editor panels reduce onboarding time
  • Star topology: add/remove plugins safely

Professional Teams

  • Consistent quality and documentation
  • Extensible via inheritance, not modification
  • Full source code, no black boxes
Open Source Framework

Our Promise

PGX is free and open source under the Apache License 2.0.
Professional infrastructure typically developed over years in production environments.

Because We Teach

PGX is built alongside PlatanoGames Academy. Our students deserve professional tools, not simplified examples. PGX is free and open source because learning shouldn't have a paywall.

Free & Open Source

The whole framework — 26 plugins, full documentation as of v0.1.1 — is free and open source under Apache-2.0. Training, onboarding, and studio engineering services are separate from the Apache-2.0 framework license.

Sustainable by Design

Open source means everyone can use the full framework; training, onboarding, and studio engineering services — separate from the Apache-2.0 framework license — fund continued development and support.

Built in Public

Every line of code, every design decision, every iteration. What you see is real, working software.

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Plugins
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Modules
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Editor Build Actions
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Game Build Actions
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Automated Checks
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Sanitizer Findings

As of v0.1.1 (UE 5.7.4, Development Preview) — Windows Development targets. Automated checks: 242 editor + 115 game + 3 PGXDemo.

Ready to Build Something Great?