5 tool plugins, 25 editor panels, and a complete visual construction system. Every panel built on shared atomic widgets and design tokens.
Editor-only utilities that never ship in packaged builds. Each one extends the Unreal Editor with PGX-specific capabilities.
In-editor documentation with md4c native Slate renderer. Browse all system docs without leaving the editor.
Full-stack simulation harness. Demo mode populates 13 Config DataAssets. Deep injection across 13 subsystems with 160+ API calls.
Automated project scaffolding. 4 built-in templates, source control integration, rollback support, JSON audit trail.
Central hub dashboard, system observer with sparklines, test dashboard, editor settings, and notification system.
Source control utilities integrated into the editor workflow. Git operations without leaving UE.
All 5 tool plugins, all 13 systems, one dashboard. Version, health status, KPI chips — every metric surfaced without opening a single file. One click opens any inspector.
Hub, Log Viewer, Create Asset, Validate, Settings, and the full Tools submenu. Every PGX action reachable from a single dropdown in the main toolbar. No menus to memorize.
PGXVisualTokens.h is the single source of truth for all visual properties. 11 atomic Slate widgets ensure consistent UX across 25 panels.
This panel uses SPGXSparkline, SPGXHealthDots, SPGXKPIChip, and SPGXPanelHeader — all atomic widgets from the token system. Live sparklines poll every 500ms. Every color comes from PGXVisualTokens.h.
Permanent design rules that govern every panel, every widget, every visual decision in PGX.
The 10 dogmas above aren’t just theory. The PSPH harness validates them in practice: deep injection into all 13 systems, 160+ API calls covering 90% of the public surface. Demo mode populates your project with realistic test data in one click.
If a panel violates a dogma, this harness catches it.