6 tool plugins and a visual construction system. Every panel built on shared widgets and design tokens.
Editor-only utilities that never ship in packaged builds. Each one extends the Unreal Editor with PGX-specific capabilities.
In-editor documentation with md4c native Slate renderer. Browse all system docs without leaving the editor.
Full-stack simulation harness. Demo mode populates Config DataAssets. Deep injection across subsystems.
Automated project scaffolding. Built-in templates, source control integration, rollback support, JSON audit trail.
In-editor guided tutorials: steps, panel navigation, actions on real assets. English and Spanish.
Central hub dashboard, system observer with sparklines, test dashboard, editor settings, and notification system.
Source control utilities integrated into the editor workflow. Git operations without leaving UE.
All 6 tool plugins and PGX systems, one dashboard. Version, health status, KPI chips — every metric surfaced without opening a single file. One click opens any inspector.
Hub screenshot from an internal development build. Counters predate the v0.1.1 snapshot.
Hub, Log Viewer, Create Asset, Validate, Settings, and the full Tools submenu. Every PGX action reachable from a single dropdown in the main toolbar. No menus to memorize.
PGXVisualTokens.h is the single source of truth for all visual properties. Atomic Slate widgets ensure consistent UX across panels.
This panel uses SPGXSparkline, SPGXHealthDots, SPGXKPIChip, and SPGXPanelHeader — all atomic widgets from the token system. Live sparklines poll every 500ms. Every color comes from PGXVisualTokens.h.
Permanent design rules that govern every panel, every widget, every visual decision in PGX.
The 10 dogmas above aren’t just theory. The PSPH harness validates them in practice: deep injection into systems. Demo mode populates your project with realistic test data in one click.
If a panel violates a dogma, this harness catches it.