Platano Professional
Games eXtended
for Unreal Engine 5
v0.4.0 — 9 Professional Frameworks

PGX Framework Ecosystem

for Unreal Engine 5

PGX does not exist to add more systems to Unreal.
It exists to reduce cognitive overhead.

What Every Unreal Project Faces

Scattered Configuration

Settings hidden in C++ constructors, Blueprint defaults, multiple places. No single source of truth.

Boilerplate Logic

Every project rebuilds save, loading, audio, game flow from scratch. Hundreds of hours before your game begins.

Tight Coupling

Removing one feature breaks three others. No clean boundaries, no module isolation.

Architecture Required

Systems demand deep understanding before usage. The framework fights you before it helps.

From Overload to Clarity

Problem
Abstraction Overload

Multiple patterns, scattered config, architectural debt before day one

PGX
Slot & Shape

One box (DataAsset), one shape (your class), done

Result
Cognitive Clarity

Zero-knowledge usable, progressive disclosure, production-ready

UPGXConfig — DataAsset Blueprint C++ Custom
Design Philosophy

The Shape Slot Model

The developer doesn't think in abstractions. They just place the piece where it belongs. Every PGX system follows one mental model: The DataAsset is the box. The class is the shape.

1
Create a DataAssetRight-click, pick your system
2
Fill in PropertiesSensible defaults, progressive disclosure
3
DoneAuto-discovered at startup
Open Core Framework
Free for independent developers. Revenue-based licensing for studios.

Professional Quality,
Accessible to Everyone

PGX Core is free for independent developers and fully source-accessible. Infrastructure that typically costs tens of thousands to build internally — 13 production systems, 196 Blueprint nodes, full documentation as of v0.4.0.

Students

Learn professional architecture patterns with real production code.

Solo Devs

Skip months of boilerplate. Ship faster with proven systems.

Indie Studios

Consistent codebase, 25 editor panels, zero coupling.

Pro Teams

Extend via inheritance. Full source, no black boxes.

Ecosystem at a Glance

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Frameworks
0
Production Systems
0
Plugins
0
Blueprint Nodes
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Source Files
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Documentation Files

As of v0.4.0 — Core Layer 1. L2 systems in active development.

Platform Architecture

PGX Core is the horizontal foundation. Vertical frameworks extend it for specific genres and use cases.

PGX Core — 13 Production Systems — Horizontal Foundation Archviz Adventure Tactical RPG FPS Puzzles Stealth Horror Quantum Your Project Your Project Your Project Your Project Horizontal Vertical Final
The Foundation
Vertical Frameworks — Genre Specializations

Archviz Suite

Coming Soon

Interactive Architectural Visualization

Real-time walkthroughs, material systems, lighting control, and VR support for architectural projects.

Explore →

Action Adventure

Coming Soon

Third-Person Action RPG Kit

Combat, inventory, quest tracking, character progression, and open-world exploration systems.

Explore →

Tactical RPG

Coming Soon

Turn-Based Strategy Toolkit

Grid-based gameplay, unit management, AI opponents, campaigns, and skill trees.

Explore →

FPS Essentials

Coming Soon

First-Person Shooter Framework

Weapon systems, recoil patterns, hit detection, multiplayer support, and competitive features.

Explore →

Logic & Puzzles

Coming Soon

Physics-Based Puzzle Toolkit

Portal mechanics, mechanism chains, time manipulation, and interactive puzzle design.

Explore →

Stealth Toolkit

Coming Soon

Stealth Gameplay Systems

Detection AI, patrol routes, sound propagation, light/shadow mechanics, and disguise systems.

Explore →

Horror Systems

Coming Soon

Horror Atmosphere Engine

Dynamic tension, adaptive lighting, AI stalker behavior, sound design, and sanity mechanics.

Explore →

Quantum Gates

Coming Soon

Quantum Physics Mechanics

Superposition, entanglement, wave function collapse, quantum tunneling for innovative gameplay.

Explore →

Dev Tools Suite

Coming Soon

Advanced Developer Productivity

Git workflows, advanced material management, automation pipelines, and editor extensions for professional teams.

Explore →

Built on PGX Core

Every framework shares the same battle-tested foundation.

CORE Profile Log Save GameFlow PSO LevelFlow Loading MGOS Audio Registry Construction Message EventHandler

One Core, Zero Coupling

PGX enforces a strict star topology: every L2 plugin depends exclusively on PGXCoreRuntime. No L2-to-L2 runtime dependencies -- ever.

Cross-plugin communication happens through two dedicated buses: UPGXMessageSubsystem (pub/sub) and UPGXEventHandlerSubsystem (behavior resolution).

This architecture guarantees that any plugin can be added or removed without breaking the rest of the framework.

3 Documented Exceptions: Loading->GameFlow, Loading->PSO, PSO->GameFlow. Each validated and load-order critical. Shown as dashed lines.
Architecture Deep Dive →
0Panels
0Factories
0SVG Icons
0Atomic Widgets

Building in Public

PGX is being developed transparently. What you see is real, working software.

Active Development

13 systems production-ready, 8 genre frameworks in progress. Real code, real editor panels, real functionality.

WIP Screenshots

Real captures from the editor, updated regularly as we polish toward production quality.

Coming Next

Video walkthroughs, playable demos, and production-quality screenshots as each framework matures.

Built by PlatanoGames

PGX Framework is developed alongside our game development academy. Elite education, professional tools, real-world experience.